Where Art and Games Collide: Using Gaming Tools and Conventions to Make "Non-games" for "Non-gamers"!!


Designing a game for people who have some level of familiarity of games is simple, but there is a challenge to make a game-like experience for people who rarely, if ever, "play video games". Kelly wishes to share what he learned, what he thinks makes "games" different from "art" and how to develop for this small but developing market of "interactive storytelling" using the tools and skills from the gaming industry.




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